![]() The third shader from the top in the list (prod80 ContrastBrightnessSaturation) has very simple sliders for adjusting brightness to fit your setup. That said, I play on a laptop with a very bright screen, so it's possible that the presets might be a hair on the dark side for some monitors. Recommended character lighting during gameplay is 40 or lower (I play on 0). The UI doesn't play well with the bokeh from ADOF, though, so it's kinda more of a novelty than something you'd want to use all the time. It's a little wonky sometimes, but as long as you don't mind scenes here and there where the focus isn't quite on the right person or the blur doesn't kick in at all, it creates nearly movie-quality cutscenes that are truly stunning to look at. The cinematic gameplay preset features a toned-down DoF blur that kicks into effect when zoomed in, as well as during cutscenes. ![]() ![]() The only thing that isn't stock with the presets are the lights I set in gpose. I like some other shaders for screenshots but they get hard to look at after a while and are usually more taxing on performance. I dont even notice it is enabled performance wise. It makes the colors a bit more vibrant without over doing it. The screenshots on the title image are all completely unedited, taken in the same location, using the screenshot preset at different times of day (sunset -> bright day -> overcast day -> night). My favorite presets Shadowbringers gameplay under Espresso Glow. It features a dynamic color gradient that fades from night to day with ambient light, creating a more immersive, atmospheric gameplay experience. Worldlight is a universal GShade preset for both gameplay and screenshots.
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